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Lumenrt vs lumion 3d7/5/2023 ![]() ![]() Max on the other hand seems to be in decline (especially for animation where Maya almost completely dominates atp). Not sure what to think about those charts, but at least from my perspective Maya has become significantly more popular in the Games industry over the past couple years. But wouldn't the other software options increase if Max and Maya decrease? Where are those customers going? Have all the big studios just made their own software and they don't need Max or Maya anymore? Are there too many viable alternatives to Max and Maya out there now? I don't know, maybe these charts don't mean anything important really, but it is definitely fun to have a look and wonder about what is going on! That big decrease for 3ds Max and Maya is pretty stunning. ![]() Maybe they have their user base locked in. It looks like Blender and Cinema 4D are pretty steady over time. I also did a second search trying to see which 3d software is currently the most popular, and I came up with this chart: ![]() Also maybe game artists are quitting Max and moving to Maya LT. 3ds Max used to be a really big one too, but it has declined quite considerably! Is Max losing popularity for architectural visualization? Maybe architects are just doing their visualization renders directly inside Revit now, or they are using visualization software like LumenRT, Lumion, Twinmotion, or even game engines instead. I picked four that I thought would be big sellers, and I came up with this chart:Īccording to this, it looks like Autodesk's AutoCAD products are currently their best selling software. My first search was to see which software programs are Autodesk's best selling products, and how their popularity has changed over time. Of course I don't know how scientifically accurate Google Trends is, but it is a lot of fun to put in some search terms and see what it comes up with! I saw somebody over on the Newtek forums using Google Trends to gauge 3d software popularity over time, so I decided to try it out myself. ![]()
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