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Hurtworld v2 items7/3/2023 I tried to give it a more stylized and kelpy feel. Currently I’m in the trail and error phase for a lot of things so probably the most interesting thing I have to show visually is this Substance Designer beach grass I was testing out to replace our pretty out dated old grass. The stamp tool we have is a pretty huge help with this kind of stuff cause you can stamp subtle changes to height or vegetation without disrupting the other things in the land making everything feel disconnected. The hardest part about taking on this task is making sure I stay focused on the bigger picture, it’s very easy to dump a bunch of time into the art side of things instead of carrying on with the general feel of the map. For the next release my game plan is to make the map a lot more interesting over all, this is something I’ve wanted to do for a while now but due to the tools not being artist friendly I haven’t been able to do much. You can see the 3 LOD’s that I made for it the closest one is the full mesh, then the 2nd and finally 3rd.Īfternoon, nothing much to show this week as everything’s been technical fixes to bring the map tools up to good usable point. Came out well there’s some funny scratchings on it too. Okay so managed to finish the bed today (Monday) so snuck it in. □ This is not complete yet but it’s looking good, and I’m getting decent poly counts too. This can be a dark and winding path but it certainly paid off for me this time. I had a lot of fun simulating the bedspread with Maya’s nCloth functionality. When I double checked the models I could see that the length of 2 metres actually looks fine, and this happens to be the length of the character so full steam ahead on that one. The bed had to be big enough to look reasonable but not too big that it filled a whole foundation cube in space. In the meantime I have started modeling the bed which looks pretty cool so far. I wanted to finish the skin designs for the Mozzy but got held up there. Basically my transparency isn’t working and so I had to ask the experts on the forums what is happening. So I got into a jam with 3D Coat, where my layers weren’t exporting to Photoshop correctly. Make sure to use the "spawn" command instead, for a placeable chassis (Ex.Hey there mi amigo’s. NOTE: Vehicle chassis can be spawned but can't be placed. And, if you type g shirt 1, you will receive every item that includes the word "shirt" on its name. if I type itemlist shirt and press Enter, every item that contains the word "shirt" in their name will show up, making it easier for you to know all the shirts IDs. itemlist shirt), a group of items IDs will show up on the console (ex. Note: if you type a partial name of an item after typing itemlist (ex. As an example to help you, type this following code into the in-game console (summon console by pressing F1) to receive 2 stone bricks: g 4 2 and then press Enter key. To spawn any of these items you'll need to use the give code, in order to get the item(s) directly into your inventory, by typing first g (give), then the itemID (item number that comes before the item name) and finally amount (the quantity of the same item you wish to spawn in at once. So I decided to add them all here by the current game code order. The in-game console doesn't show up a big part of the list with the items that you can see, since it's a long list and the console is limited to a X number of lines at once. If you're a regular player, this list can also be useful to know all the current items available in the game. This is the complete list of items you can spawn through the in-game console, as long as you are admin on your server. Check the bottom of this page to see all the items grouped for and easier search of what you are looking for.
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